We are a few days from the exit of Elden Ring on PC and consoles and on the side of FromSoftware, we start to warn players to avoid spoiling the plot of the game to keep the experience intact to the greatest number. New title of the creators of Dark Souls, Elden Ring Nevertheless a new license, ambitious, developed jointly with George Rr Martin (to whom we owe Game of Thrones) and which marks the arrival of the Japanese studio in the World of the Open World. For several months, the game has revealed part of the world of waters, through a beta-closed, but also previews sessions organized by Bandai Namco Entertainment. The opportunity for some to appreciate the novelties brought by this broader universe and this gameplay more open. For other people it was also the time to see a lot of similarities between ancient onlinesoftware games and this Elden Ring, especially in the recycling of his animations and some of his bestiary.
And it is true that for a few days, the comparisons between Dark Souls 3 and Elden Ring in terms of assess recycling multiply on YouTube. If it is quite common for studios to reuse elements that have already served on olders of their titles, for Elden Ring, the similarities are still striking. For a game that wants to be unpublished and must propose a totally new world, it can sound as a repetition, especially that some enemies are neither more nor less than copied-glued, both in their design and in their animations and patterns. This is the case of giant crab, skeletons and central character as well. Ubisoft had already caught his hand in the bag by recycling his Far Cry, it's also the case for fromSoftware, who probably hide many other things to get us out too fast...
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