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Haven Review - A comfortable romantic adventure


Indie

Haven is a romantic RPG that focuses on the love and growth of our two protagonists: Yu and Kay. Liberated in time for Valentine's Day, I was guilty of spending the weekend to claim to be two fictional characters instead of pursuing my own love life, but it's hard to blame me - interactions and emotions From Yu and Kay are incredibly rematable. Silly, adventurous and never compromising his own personality, Haven shows us what it is to explore and survive in an unknown world thanks to mutual love and understanding, and is an excellent representation of a relationship Realistic who is refreshing to see.


An adventure RPG on love, freedom and installation in an unknown world, the game tells the trip from Yu and Kay to start a new life with each other after escaped their destiny at home. Beautifully designed characters and an ethereal band help create a wonderful fictional story to explore. After an earthquake damaged Yu and Kay's original base, the nest, they travel in search of rooms to repair their shelter while searching for food. While we go through different islets looking for objects to survive, we find new ingredients, meet friendly and infected creatures and we find ourselves face to face with the mysteries of their own education. Being a couple who travels together, players have the opportunity to switch between the use of Yu and Kay, and a second player can also pass and play as one of the characters.

The game is naturally around the relationship between the two characters, and as a player, you can sometimes choose how to respond to a character's remark - sometimes you answer as Yu, and sometimes as Kay. Depending on your choice of dialogue, this could increase the confidence of this character and the link between the two lovers. Unlike the average RPG where you earn statistics by winning battles, Haven focuses on getting statistics through Yu and Kay's progressive relationship.

Although Haven is not a hard game to play, it's definitely easier to understand if you have an earlier RPG experience. In Haven, you have an established basis that allows you to synthesize medicines, cook and eat food, grow and harvest plants, and much more. You must also travel, cultivate and fight creatures to access ingredients, parts and new areas to explore. For new RPGs, it can be difficult to know what to do first to optimize your gains. Yu and Kay briefly explain what everything is, but it's always the player to know how to use your time wisely.


A lot of agriculture and material collection are needed in this game and can be a grinding experience monot1. History can not progress as long as you have not satisfied with certain requirements and found materials to repair your base. To do this, you will need to continually explore, feed your characters, look after their wounds and make them earn battles to collect more rust particles for your parts. The backpack that Yu and Kay wear can only contain a limited amount of food and medicine, and players need to look for campgrounds to get a place to eat and heal. The process is repeated again and again and constantly doing the same thing can be a tedious task.

The battles take place in real time and, for the most part, involve infected creatures. You can perform two main movements, impact or explosion, and different creatures are low to certain movements. You can also have a character shield while others are fighting, or you can load a motion together to increase the damage. Once you have weakened your enemies, Yu or Kay (or both) will have to pacify them to bring them back to their senses, otherwise they will recover and start again to fight. The battles tend to unfold quickly and some enemies are optional to overcome, but if you are a complementary, you will want to defeat all the creatures you see.

Much of the game being devoted to exploration, Haven does not manage to provide worldwide all that attracts their eyes and differentiate them from each other. Almost all lands are covered with shades of green and blue, with some pink spots that represent infested rust places. This same landscape is repeated in the many parts of the world and it is more about crossing this island than to explore it. There is a useful card that illustrates where you have been and what you found there; Without this guide, it would be almost impossible to make the difference between Tsupime and Benako, all areas named in an interesting way without anything spectacular about them.

One of Haven's greatest strengths is to demonstrate a relationship with realistic dialogue and emotions. The game is completely expressed, which also brings the feelings of the characters to another level that can sometimes be difficult with a dialogue written al1. The conversations of Yu and Kay show us how to approach all the moments that couples cross, disappointing news with happy successes. Often, they have uncomfortable discussions about their past and, like all couples, they have disagreements. Haven magnificently shows how to accept the defects and gaps of each with confidence and just a few simple words of affirmation, and be able to visualize and participate in a healthy and mature relationship is comfortable to live.

Haven is a remarkable story that defines what it's like finding your home with loved 1. Yu and Kay have their ups and downs, but Haven shows that love overcomes all the difficulties. The game consists of exploring and finding new places, and of course to be free to love who you want. Like all relationships, the game is not perfect, but it successfully presents a warm and powerful narrative that demonstrates an adult relationship with characters we can all identify us.

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